Captain's Log

A log of Captain Zaely Codix's adventures in the X4: Foundations universe.

2024.07.15

I decided on a Spaceweed Farm which meant I could not procure all my blueprints from Janne Samdi, the Argon Federation Faction Representative. She did have a Large Container and Large Liquid blueprint and as well as a Water factory module I picked up. 

I finally assigned a captain to the Minotaur gunship, a service member with promising piloting skills from another ship. His name is Colen Verma and I had him take me to the HAT Argon Trading Station in Hatikvah's Choice I to see if I could get some of the more illicit production modules from my murderous friends, the HAT.

2024.07.14

He was not good to go.  Sometimes I wonder at the dregs from these station university graduates.  The captain of the brand new Ides transport had an authorization in his hand to fill any local station shortages for the specific wares associated with the job requirements (Shield Components, Field Coils, or Drone Components) and could not bring himself to go to a neighboring system to get them.  I had given him a couple piloting seminars on how to use gates and find trades up to two gates away; this shouldn't have been a problem.  However, for whatever reason, it was.  He sat in empty space for hours, doing nothing, and when I asked, he could only say he was "looking for trades".  

Due to the number of times we have seen the problem be entirely my fault, I did not express any frustration and just finally issued him direct orders again to go pick up specific trades and drop them off.  I will just continue to check on him.  It is not unlikely I will discover I screwed up the paperwork because I did not go to university to learn how to fill it out.  

Speaking of university, there are those tutorial files my mother insisted I take from the family library.  I could load one and see what happens.  I took the piloting one a long time ago and remember enjoying it quite a bit.  

Naaahhhh.....

While I was getting my ad hoc trader on mission, I got another alert from Silent Witness XI and put the fleet on course to back up a Kha'ak invasion.  It was quickly cleaned up when I arrived but I lost another of the Rock Navy ships.  After some discussion with the Rock Navy fleet captains, I sent one of the drillers and two of the fighters to Windfall I Union Summit where the VIG had a Wharf we could use for repairs.  (Come to think of it, I probably need to give that faction some attention.)  I then reassigned the entire Royal Navy, including the two PE and the two brand-new shiny cruisers.I took my cruiser and headed back to the Argon Prime Shipyard to sort out my mission plans where I could purchase blueprints if I needed to.  

2024.07.13

While I was brushing the sleep from my eyes, the comms channel flipped on and Deena Vendel, the fleet captain guarding the drill miner in Silent Witness XI, called about a Kha'ak squadron giving them problems.  I did not waste any time and set the Royal Navy for her coordinates.  She had, of course, swept them clean by the time I arrived and I moved through the region clearing out what I could find.

Funds were chronically low due to my heavy investment into the fleet so I used the last million in the bank to purchase another hauler and picked up a mission to fill a shortage in Argon Prime.  It has been my experience these shortages can be fulfilled by anyone and I still get the payment from the Argon Federation government when the contract is complete.  The trade should be profitable even so, though it may take some attention to detail on my part.

Now to get the auto-trader authorization on these specific goods with a base in Argon Prime and the captain should be good to go!

2024.07.07

Captains Log - It's been a busy few days.  Let's keep the focus on the business-related information for the moment.

First of all, I was forced to set up an escort fleet for each of the two remaining Miners in Silent Witness XI as the Kha'ak have become an increasingly constant threat.  Just as I got a solid fleet in place (this was yesterday), an SCA ship tried to bully me into dropping my cargo.  I recognized the ship layout from my policing activities for the Antigone and slipped into a blind spot to disable their engines and the turrets one-by-one.  Finally I called in the newly created fleet of heavy fighters who eventually hulled the thing while I keep focus on the engines which kept getting rebuilt despite the lack of drones on the radar.  All I can say is that Captain could not have expected that outcome and he had a heck of a service crew to keep those engines coming back online.  I would have loved to have had a different outcome but he was not open to negotiations.

The new Ides transport using those rail-guns, lighting up a Kha'ak in their oddly-symmetrical and persistently aggravating fighters in Silent Witness XI.

I added an extra refinery production module onto the Silent Witness XI station and an extra Hull Parts production module onto the Hatikvah's Choice I module, both of which finished today and finally started filling up the outgoing storage.

Another Ides transport was requisitioned for the Silent Witness XI station and this time I gave it guns and the best engines.  We christened her HotTransport and the dockworkers sprayed her with napalm on the way off the docks.  I think they like haulers with guns.  She cost almost a cool million, but she's fast and she can fight off the minor attacks.  I got a notification she was getting hit outside the station after picking up a load and, surprising me, the pilot chose to fight.  I flipped on my Autopilot toward him and switched to the live feed and turned my autopilot off; he was dog-fighting that Kha'ak quite expertly and keeping the entire battle within range of the ring of small lasers I put around the station.  Kudos to him; he is on top of his job.

The build jobs on the new station modules drained the bank account again so I had to take a few jobs.  I took a patrol job for each of Argon Prime and Hatikvah's Choice I, the latter of which resulted in another PE which I outfitted and added to my squad.  I tentatively accepted another Hatikvah Free League (HAT) sabotage mission against the Antigone where they want me to nuke some engines on a freighter.  I've been tracking the freighter through a few systems, but I am still on the fence about this one.  It always hits the faction relations when I act so brazenly against the factions best interest.  If the ship happens to wander into an unclaimed zone, I may take a shot as the engines will assuredly be repaired.  I am quite tired of assassination missions, but hey,... engines are okay I guess.

As I was wrapping up a patrol mission in Grand Exchange I noticed from my previous deployed satellites that the Xenon situation at my old stomping ground in Hatikvah's Choice I was getting a little out of control as the Xenon had managed to establish a Defense Station there.  I went ahead and invested about 4.7M into a small navy and headed to Argon Prime to take the helm of the gunship I had arranged to be the backbone of the squadron.  I was a watching on the map feed when the defense station fell.

I got to the Wharf in Argon Prime before the ships were done building, which was unusual.  After some inquiry it was discovered there was an order for Hull Parts in a surprisingly normalized market value.  I made a call to my Hull Part station in Hatikvah's Choice I and, with the Xenon forces so near, they were happy to rush a full cargo of components at a loss.  

As a side note, I found it amusing to see the trader whose engines I was to sabotage fly past the Wharf while the fleet was in progress.

I thought bemusedly of Henry Wadsworth Longfellow, who wrote a poem named The Theologian's Tale: Elizabeth forever and a day ago:

Ships that pass in the night, and speak each other in passing,Only a signal shown and a distant voice in the darkness;So on the ocean of life we pass and speak one another,Only a look and a voice, then darkness again and a silence.

While I was waiting, I kept an eye on the battle. The Godrealm of the Paranid (PAR) entered the field and I was able to access the carrier's Live Feed. The next time I checked the feed, the PAR ship had dumped it's fleet of fighters and left, but all the Xenon were husks.  

It was quite incredible, really.

I sent the PE's off to pick up the containers if they could.


The fleet arrived and I picked up a protection job to test their combat readiness.  It turns out those PE cruiser's are about twice as fast as the Argon ships of the same class and I must say, I have gotten spoiled.  I wound up putting in an order for two more cruisers , this time asking for Cerberus Vanguard's, the combat cruiser, instead of Minotaur Vanguards, the gunship.  I do believe I am going to stay on this Minotaur for now because I like the crew and I suspect it would demoralize them if I left so soon, but we shall see how it shakes out.  It is just as likely I take one of the Cerberus Vanguards and leave the mixed bag to the fleet to mind the gate.  It continues to get overrun now that the Paranid have completed their drive-by.

In any sort, the day is off and I am as well.  I put a call back into my now less panicky manager at the Hull Parts factory (he's seen us buzz the station with our small fleet) and he is sending over the Weapon Components we need.  There is a small Argon Weapon's Component factory just on the border of  the conflict and I took the liberty of decorating with small turrets.  It is a vital part of our ship building enterprise and if the Argon military industrial complex is not going to step up, then I am more than happy to do so.

2024.07.06

The Scale Plate Pact ship burning out once I discovered and initiated the attack on it during a Patrol mission on behalf of the Antigone Trade Guild

Awaiting on the comms was another Patrol job for the Antigone Trade Guild (ANT) which had me roaming their system for a while.  I was able to identify another large Scale Plate Pact (SCA) ship lurking around one of their stations.  This time I was able to quickly disembowel it's hardpoints and let the Antigone navy take the ship down to a husk.

I immediately got word one of my Ides transport shipos had been hulled in Silent Witness, ironically an SCA roaming ground.  The swarm of Kha'ak around the two miners and the refinery assured me it was the work of the Kha'ak, however, and I dumped 3M into six more fighters to escort the miners.  Credit to the Argon Wharf for cranking out the ships in record time!  They only needed a few Weapon Components to get it done.

One fighter and the Ides were the total losses by the time I go there, which was mostly my fault. I should not have assumed three fighters could handle three Kha'ak, which is what I had left there originally.  I am used to taking these three PE and a fighter into those fights but these PE are cruisers, not fighters. I grouped the remaining 6 fighters into a Patrol fleet named the Rock Navy and put in an order for a new Ides to rescue the stranded crew. Again the Argon Wharf delivered with stellar speed and I did not lose anyone.

The Kha'ak ambush on my under protected miners was a debacle that had nearly bankrupted me so I stopped at the SCA station in the Silent Witness XI system to sell what inventory the squad had collected and pick up a few missions.  They could only offer a repair job from the SCA, but the Hatikvah Free League had a lead on the station and HAT wanted me to plug someone's engines in Teladi space.  This will do wonders for my reputation, I am sure. </sarcasm>  

Repairs first!

The Hatikvah Free League have a larger view of my prowess as a privateer than I do, perhaps.  Their job was not to plug someone's engines, but to shoot down any two police cruisers belonging to the Holy Order of Pheonix.  They were pretty specific about the type, which makes me wonder if I am about to prove a prototype make and model is unfit for combat.

In any case, I roamed around HOP space until I found a couple in Lasting Vengeance who were not near any (populated) stations, and enaged in true privateer fashion.  They were not up to snuff; if I were the HOP commander, I would refit that make and model immediately.  I was even interrupted as I attempted to commandeer one that was abandoned and had to wipe out another squad of three.

This second round of combat ultimately led to me losing one of my fighters which held three crew members.  The HOP police cruiser could only fit two, so one was going to be left behind.  According to spacefaring tradition, Ban Braks, a Service Member of the original fighter and the one with the least accrued skills of anyone else, was left to reach the abandoned station.  

I often wonder how he is doing.  I mean... he has a whole station to himself now.  That has to be a heck of a story.

While I was slipping back up to Argon space, the Kha'ak deployed another wave against my miners so I invested heavily in a new squadron of fighters and sent them to patrol the system. They hulled drill miner so I sent the boys in my squad to reinforce the fleet and docked for the night at the Argon Shipyard.

The RumRunner is a basic Courier Vanguard with the fastest engines available and a cargo hold that smells like Spaceweed

While I was settling into my berth for the night thinking about where my base of operations appear to be solidifying (Silent Witness aka SCA space), I sent an order to the Argon Wharf to build me a rumrunner.  

Now a rumrunner is an old Terran term from these Terran vids the dockworkers got me hooked on, meaning a fast clandestine transport built specifically for smuggling.  Basically a Courier Vanguard with the fastest engine and no guns. I assigned one of the better captains to the thing and sent her to the SCA base for some Spaceweed to sell here at Argon Shipyard black market. It just will not do for my good friends here at the docks to not have access to their black market wares!

As I was dosing off, the captain of the rumrunner sent me a message.  The Shipyard was chock full of police scanning every ship and he had to dump cargo just outside the yard. I sent him to Silent Witness XII for some more; this was my fault for not having him wait for a moment in empty space until they cleared out.  

Can't fault a university recruit for not knowing how to smuggle drugs.

2024.07.05

The Hatikvah Free League (HAT) sent me an note asking me to stop by the Argon Trading Station in Hatikvah's Choice I and be officially promoted to a "League Member".  It was a timely thing as I was heavily inclined to continue my investment into the unclaimed systems of Silent Witness, even picking up a Civilian job from a signal leak on another Argon station to smuggle Spaceweed.

I was quite startled, however, to find a completely abandoned ship while exploring Silent Witness XII.  It was a small fighter and quite slick looking, just as I had been getting familiar with the intestinal look of these Xenon ships.

A small fighter abandoned in Silent Witness XII

The Refinery will be based in Silent Witness XI but the manager can coordinate trade orders within two-three jumps.

The mining station finished up and I assigned one of the free traders to the manager on the station.  After some discussion, we agreed they would trade Refined Metals with the Hull Parts Factories in the Silent Witness I which is one jump away and I could put another Hull Parts Factory two jumps away in Hatikvah's Choice I.  Eventually we would be able to fill the market needs of the nearby stations and start feeding our sister stations, but in the meantime we should be able to isolate the market of Hatikvah's Choice I from having to feed Silent Witness I.  I immediately started production on the Hatikvah's Choice I Hull Parts factory.

While we were discussing the options and opportunities, I got an urgent message from the drill miner he was under attack and fleeing.  I immediately dispatched the wing to the aggressor's coordinates and set my autopilot to the miner.  One of the squad was finishing up a lockbox I had assigned him before docking so I left him be; he would catch up when he finished.  By the time I got to the miner, the wing had already cleared the aggressors and the drill miner was already back to work.  I queried them and asked if everything was alright and the cheeky bastards pretended nothing had happened.  Tough birds, those miners.  I left them to it and headed back toward Argon Prime.

Just inside the Hatikva's Choice I gate the VIG and ARG were settling a disagreement so I sent a few of my squad to pick up the containers.  I have animosity toward neither faction but that does not mean I will waste the byproducts of their obvious animosity toward each other!

A mission slipped across the job channel about a mining ship wrapped up in mines, which was promptly resolved without incident and resulted in another message, this time from Kallen Keswen at the Antigone Trade Guild (ANT).  I headed that way without further ado.  Turned out, I had to buy into the Antigone Trade Guild but they gave me a discounted rate.  I strongly suspect everyone gets the same discount.

The Antigone Trade Guild representative has a suave office.

As I left the Antigone Trade Guild I picked up a new type of job off the mission channel.  The Antigone wanted me to scan a few stations for Pirate activity and boy were they screwed. I do not know who runs the Antigone intelligence aparatus but at this point I'd bet they have none.

The SCA were parked all around the first station and I hit them one at a time with a scanner and let the squad take them down.

Until the last one on the station; it was a large something or other and I panicked too much to take a snapshot for the logs. I was able to kill one turret before they realized I had discovered them and then sit in a blind spot, only getting hit when I drifted out to hit another turret. The battle left me with half hull even as the Antigone Military stepped in and helped finish them off. And that was only the first station!  

I went to the second station with much trepidation and was relieved to find it only had one scout which I quickly hulled and completed the job.

The Hatkivah Trade Guild got a little excited watching this on their screens, I figure, because they immediately called me for some wetwork.  Apparently Elan Yatar, a Teladi and a member of the Argon Federation, had gotten the better of a corrupt polititian and I got the job to kill him.  I did not research the ship he was flying before I accepted the job offer and matched their enthusiasm as I chased him down.  It turns out he was on a rather large ship and was considerably equipped.  I docked and walked in.  I suspect Elan understood why I was there and was completely unbothered and ignored me completely.  Personally, I was amazed.  This Teladi is everything I aspire to be, a powerful magnate who government officials cannot successfully put down when he gets a good deal.  I browsed his ship, took this record for personal inspiration, and canceled the contract.

2024.07.04

I am going to have to start building a fleet of these things.  I picked up another PE from the Xenon as they invaded Hatikvah's Choice I on my way to drop a satellite in Tharka's Cascade XV for the Argon Military.  Which was fun in it's own right.  The run in and back was not unnoticed and I fled the system with a trail of machine's behind me, in a scene reminiscent of an old Terran show one of the dockworkers got me on, called Firefly.  The captain ran from a fleet of savages into a military fleet whose intended purpose was to capture him and who had to immediately focus on the savages instead.  It was rather glorious, really.  I'll have to meet some Terrans someday and see if they remind me of this show.


Once I was back in Hatikvah's Choice I, I drifted for a moment and returned a call to the station manager in Sun City.  They were having difficulty getting  buy orders set correctly because I had left the percentage rate we would purchase materials for at 1% of the market value instead of 100% of the market value.  I am fortunate to have people in place to let me know when I am dropping proverbial mines in my path!

Running from the Xeno back to the Hatikvah's Choice I gate

Full-speed for the Tharkas Cascade XV highway

Protecting a miner alongside a fleet of surprisingly soft Argon Federation graduates.

I picked up a protection job with the squad of machine ships and found it to be pretty easy to complete.  

The Argon Representative at the Argon Prime Shipyard sent me a note about wanting to promote me to "Hero of the Federation" which made me wonder exactly how many "Heroes" there were out there, exactly.  Was the attrition rate really that high in the federation?  I did not try to do the math; I did not want what I was sure to be discouraging facts to get in the way of my aspirational goals!

The promotion had to wait; I picked up a few missions which were in a different direction: an assassination run requiring me to hull a Teladi ship and a guy who needed me to find his lockbox.  A quick query told me the Teladi ship was in Argon space so I went to collect the lockbox, quite naively relying on the mission paperwork to prove I was not the owner of said lockbox if it was full of Spaceweed and being watched by a custom's official.

I stopped by the Argon Prime Shipyard and picked up my promotion, respectfully as I could be as I was now the 1,000,323 Hero of the Federation in the last 3 years.  Thank you and I certainly will not be like the rest of them.  There were exactly 500,000 alive Heroes; the other 500,322 Heroes of the Federation had all died or lost their rank.  Yes, I stupidly looked it up.

While I was collecting the lockbox, the construction was completed at Sun City and, to my surprise, the Argon Federation lawyers immediately filed for ownershp of the station!  I could not argue in the least; the mission contract did ask me to build one and I was compensated fairly, but for some reason I had thought they wanted me to run the thing.  Well, of course... they have a nationalist endeavor going on and assuredly not a capitalist endeavor.  Lives are at stake people!  They left me the licenses to the subordinate ships, the two Ides Vanguard and the Callisto Sentinel, but the station, factories, and all materials and inhabitants became Argon Federation-owned.


The bar on the Argon Prime Shipyard had exactly 1 Hero of the Federation in it.  The rest must have been being busy getting killed.

Kill an enemy spy for a government agency... yeah, this sounds like a job for a private company owner.  So I have turned Jackal.

A little peeved, I decided to pick up that murder-mission.  They were a few jumps away, but I kicked on some tunes and picked up mission for the Teladi and smoldered.  The Teladi mission would be good cover and I wanted to fight.  I wrapped the mission up and the Teladi offered me an entry-level promotion.  I ignored the wire; they will probably change their mind in a moment.  

I caught up with Lotunis Yosulis Hintorius I in Nopileos Fortune II.  His Heron E was in Travel Mode.  I was able to hit him in travel mode and settle into the engine wash until he was destroyed. He would not spare his crew the battle but did launch them out an escape shuttle before the ship went up. My compatriots tried to talk me out of hulling the shuttle but I was not sure of the impact of them arriving at the station; it turns out that any shuttle kill is logged automatically and attributed as a faction hit to the killer. I left with my credits full and my morals and crew morale low


I decided to pick an unclaimed system for my suite of stations as yet unrealized and headed off to scout out Silent Witness XII.  Oh. My. Goodness... I came here because it's the closest unclaimed sector on the map to Argon Prime. Now I know why. The place is full of Friend or Foe Mines and the wrecks of fools like me who come here. I hit my long range scan and picked up the signal of a SCA Spaceweed farm. After confirming I was "Friend", I flew through the mines and docked.

Friend or Foe Mines in the field of hulled ships called Silent Witness XII

A Refinery under way in Silent Witness XII

I sent the squad to scout out Silent Witness XII and II and decided to plant a mining operation in Silent Witness II which required me going back to the Argon Representative Janne Samdi in Argon Prime for the appropriate blueprints and the Wharf for a Mining ship outfitted with the basics and a crew of newbies. 



The blueprints established and the trade ships assigned to haul building supplies, I picked up a kill Xeno job for the Argon Military and the squad and I headed back to the Hatikvah's Choice / Tharkah's Cascade gate.  I swooped in with full enthusiasm and it wasn't until a lull in the battle that I realized the job said Kha'ak and not Xenon. 

I headed into TEL territory to pick up a miner protection mission; for some reason the bugs like picking on the rock munchers.

Speaking of rock munchers, the new mining station will be up and running soon. The final touches are being put in place and a drill miner is waiting on-site, ready to offload a load of ore.

The Teladi appreciated the protection gig and gave me that promotion I lost when I killed Lotunis Yosulis Hintorius I.  I do not suppose an assassinated spy is much use to either side.  I stopped by and picked it up, an official "Honorary Company Shareholder".  I appreciated the clarity; there was no insinuation there were less than "many" shareholders.


Teladi Trade Guild offering me a promotion to "Honorary Company Shareholder".  I appreciated the clarity; there was no insinuation there were less than "many" shareholders.

2024.07.03

So one of the dock hands, I think he might have been a foreman or something, pulled me aside after a game of cards last night and quite kindly set me straight on a couple things. 

"Look, you too fancy to be talkin' like that, kid," he had said, his tobacco smoke whisp framing his piercing eyes.  "You be going Places.  You got you a Ship.  That's all it takes ya know," he nodded. "Now you must be smarter about these things than a wrench monkey."

And so... I spent all day trying to get smarter than a wrench monkey.

It turns out the younger dock hands refer to the Xenon ships as "bug ships" because that is what they look like, not what they are.  The Xenon are machines run by AI bots, through and through, and the fact that this commandeered PE has an atmosphere and a pilots chair is just because the Xenon have some base programing they have not been able to override yet.  There was no bug that jettisoned and no, they are not afraid of fire.  The only way I am getting my hands on these things is in the off chance we disrupt the connection to the AI core before the thing burns to a crisp.

The Kha'ak now, they are bugs.  Like, literal mindless drones doing the queens bidding.  Except, apparently no one knows if they have a queen. The fact they actually have the more symmetrical, machine-looking ships is more a result of the Xenon AI being developed by Terrans.  

It was a long day of educating myself while the repairs were being done on my machine-made, AI abandoned, "bug ships" I was going to use to supplant the enemy efforts in our galaxy.

2024.07.02

"Captains Log 2024.07.02. "
It is so nice to say that! 
Even in a bug ship.  

See word got around the station pretty quickly and I get an earful everywhere I go.  No one appreciates the fact that this cruiser is a big step up for me from the frigate I was flying, just that it is a bug ship and it is on their docks.  Xenon's have killed far too many of us, all of us, and this is more than a symbol of the Xenon aggression, it is a literal tool used to kill our friends and family.

I have to remain pragmatic, however, and refuse to downgrade to something less effective if this is my only option.

I will not, however, remain in a bug ship.  They are right and I will move beyond this scavenging state of being into a predatory state of being as quickly as possible.

View of the Xenon PE docked at the Argon Shipyard

An overview of my owned assets, focusing on the Ides Vanguard BLA-664 purchased and piloted by Lora Noore.

I opened up a comms channel to the Argon Wharf in Argon Prime (I could see it from the Shipyard as I stood on the docks; it was only about 100 klicks away) and put in an order for an Ides Vanguard, a small transport ship with a full crew.  

It took some time to complete, but before the day was done I had a full crew of 15 Service Crew and 4 Marines under the command of Lora Noore, who appears to think I am a magnate of some kind based on her extreme courtesy when I called to wire her some training seminars on piloting.  

I assigned her to Sun City where the manager promptly put her to work trading for the build supplies required.

Sun City needed build supplies because I had finally accrued enough funds for the Scanning Array production module!  The manager was quite excited to get the order as her projections for the station to become profitable with a single solar array were not promising in the short term and she had asked me repeatedly to expand the number of solar arrays to shorten the time to profit on the station.

She was a little confused, however, as the Scanning Arrays are not projected to be nearly as profitable as our little Solar Array farm might be.  The Scanning Arrays take significant investment in materials each cycle, and our station was not yet in the black.  

Obviously, all the cash flow would be coming from me.  She did not deign to question me, which was fine as she did not know about the job from the Argon Federation which should reward Station Value + 50%.  I am hopefully about to find out if this is going to pay off.

Scanning Array build order hologram overlaid on the existing Sun City station.

"The Argon Faction Representative has a great view of the Shipyard where the Xenon PE Cruiser is parked, courtesy of our own Captain Zaely Codix to whom we continue to give promotions while he clutters up our docks with this bug s**t." - Anonymous Argon Shipyard Dock Hand 

I took two well-paying jobs off the mission channels after this, both of which paid out substantially better than is typical.

The first required I drop back into Tharka's Cascade XVII to scan another station.  This time I felt like an pro and knew to stay in Travel Mode with the joystick disconnected from anything but the directional thrusters.  Of course I could not scan a station at 3.4k klicks per second and had to drop to a near stop next to the station once I figured out which side was in the lee of the Xenon battleship lasers (I know right!?  A battleship this time!?).  I was able to get the scan in record time and dropped back into Argon with a mostly intact shield.  I suppose this is why the Argon Military considers these missions "Easy"... they assume some level of competence, of which I did not have previously and might have now.  Knock on wood.  If I could find something made of wood.  I don't think I've ever seen anything made of wood, come to think of it.

The second was an escort for a miner who was a known target of the Kha'ak.  I have had less experience with the Kha'ak, but those little ships are wicked on a mining ship, for sure.  I joined a flank of fighters and escorted the miner a short way across ONE sector, only to be attacked by wave after wave of Kha'ak even up until after the thing docked!  It was quite incredible, actually.... the waves would surely have stacked if I had no joined as the cruisers turrets were able to decimate the Kha'ak fighters quite effectively.

The map of a Argon defense station parked outside a gate to an Xenon infested system

Another ditched Xenon PE?  This makes two of these things.  The guys at the dock are going to hate this...

The PE was on fire by the hatch, but it did not last and did not appear to damage the signal I needed to access.

My last forray of the cycle was interesting, you might surmise by the attached media files above.  To mimic my siblings: "What had happened was..."

I had planned to dock close to the Argon Defense Platform where I had been scavenging from the Xenon ships destroyed out of the gate.  I know, I know... you old-timers are laughing and saying "Well, she was asking for it!".  Screw. You.  And cheers, 'cuz it's my bug ship parked in your dock, wrench monkeys.

So I got to the Defense Platform and a small stream of Xenon became a flood so I immediately engaged along with the typical Argon military forces nearby.  While chasing down a Xenon PE close to the highway, it suddenly stopped and hung in space, oxygen burning as it vented from the hull.  I could not hardly believe it; I have hulled hundreds of these things at this point and they always burn to a husk.  The bugs just don't have a sense of self-preservation OR it's getting overridden by a sense of aggression, depending on who is buying your drinks at the pub.  So... why was this thing suddenly empty.  Is it the fire?

Then I snapped out of it and threw the gunner into the pilot seat.  I've instructed him on how to handle the ship but never given him any formal pilot training, something I must fix.  Honestly this should be expected, if not a Xenon, it would be him flying to safety while I hacked a Data Vault or something.

So now I have two Xenon PE's.  And yes, a special thanks to the wrench monkeys who do not let their predilections get in the way of making an enemy ship operate in tip-top shape... as long as it's going to be used against the enemy who built it.  I agree with that sentiment.

2024.07.01 

A live feed of Sun City

The foundations of Sun City are completed and a quasi-hauler, courtesy of a Hatikvah Free League (HAT) job, has assigned along with the new manager.  I pretty much just picked the manager from the entry-level hiring pool and sent them to Management Seminars.  I have faith in her.

The only production output at the moment is from one panel of solar energy but we began making sales and now have a full compliment of drones and a steady run of two sector wide trades going, albeit the aforementioned quasi-hauler is a simple Callisto Sentinel, a civilian courier ship.

The Scanning Array production module blueprints remain well outside my price range so this is still a work in progress in need of working capital.

While the logistics of my first station were slogging along, I focused on the mission channel for that required capital.  I had taken the Discover Vanguard one jump from Sun City to Hatikvah I where the Argon had a defense platform set up outside the gate to the Xenon system of Tharka's Cascade XV and began scavenging any crates I could from destroyed Xenon ships, getting in my licks when i could and selling at an Argon wharf in Argon Prime when the firing zone got particularly hot. 

I was absolutely stunned at one point, while raking lasers on a Xenon PE, when the bug dumped the ship before it could explode and left the barely functional cruiser floating in space in front of me!  After gawking for a few seconds I suited up and scanned it for an entry point.  There was one and I was incredulous to find the bugs had built the ship to meet human specifications for flight!  I suppose they could not be bothered to change their blueprints.

The PE only seated two, one pilot and a gunner, but it is my first ship upgrade from the Discoverer Vanguard!  I promptly sold Discoverer Vanguard to fund the PE's repairs and sent the rest to Sun City's station manager.

Helm view of the Xenon PE

 I dubbed the PE ship "Starbuck" and was able to begin accepting missions on behalf of the Argon military.  One of the first easy missions was certainly not for the faint of heart and I quite suspect someone remembered my past discretions.  The intel request for a 25% scan of a specific Xenon station in Tharkas Cascade VII which required staying at close range for some time.  The station was specified in the mission orders and the job involved a lot of high speed gate passes and slowing down only when I could keep the station between me and the Xenon destroyer parked at the station.   I got out with some hull damage and my largest paycheck to date.

The Argon Prime shipyard doubles as the Argon Headquarters so I was thrilled to identify and fulfill a request for the SCA which granted me access to the black market on station.  The mission involved delivering some components I could craft at a crafting station from the multiple Xenon drops I had gathered, which made me glad I had not yet sold them. 

The Antigone Republic contacted me offering a rather surprising promotion.  It might have been for accepting a mission to mine a HAT station which makes it a little ironic as i immediately lased the mines after the credits transferred. I accepted the promotion and docked for the night.

So far, the non-plan of the plan is all coming together... sort of

2024.06.30 - Log Start

Finally!  So, I am the captain of my own ship!  It is a classic Argon Discoverer Vanguard and it is officially my keys to greatness, I can feel it.  As the daughter of an Argon government official, I sometimes get to enjoy perks a typical civilian does not get and this is certainly one of them.

The ship does not come without some qualifying conditions, of course.  My mother is nothing if not shrewd and she had her children compete in a myriad of competitive gauntlets which, more often than not, made no practical sense whatsoever to her children as participants.  Personally, I took it to mean there was a universe full of unknown dangers and possibilities.  I do not want to codify that experience, and in any case it would be too messy for a captains log, and we are starting fresh, for sure.  Yeah... for sure!

The rest of my siblings have moved into their government posts, under mother's supervision and out of my way; I have my freedom, which equates to this small sum of credits and this absolutely beautiful dust ball of a ship!  As she said, "Thy life will I give unto thee for a prey in all places whither thou goest" and walked away.  I partially agreed, except in that my life was never hers to begin with!

...

Okay... I'm back.  I took a few minutes to look around this cabin and it is, as expected, quite used.  I bought a few shots and a celebratory cigar from the mechanics on the docks which reminds me: my credits won't last long and I need work.  I'm going to check the channels and be right back.

...

So, I found a channel which announced all the local jobs in this system.  Nothing stood out, really.  There was a rather optimistic posting for anyone who could build a System Scanning Array Production station, paying the station value plus 50%.  I accepted it even though I have no funds to build anything yet, mostly because there was no expiration date and I intended to build a solar array production array anyhow.  Maybe I'll just tack on the System Scanning Array production module and get the Solar Array production value included in the value of the station?  Hmm...

I did check my available blueprints which showed my mother had completely scrubbed the company data from the ship and my systems.  I will have to buy or steal the blueprints before I can start building the station.  Oh well... blueprints are always a good investment.

Now... to find actual liquid cash.  My impact at the moment is so negligible at the moment, I could not repair my ship.

My map data is as blank as everything else, so I think I'm going to hit the highways between systems and try to find the loop.  A periodic run of the super highway is a good way to check the job channel in multiple systems and that is exactly what I need.  

Signing off and getting to work.  

Captain Zaely Codix... signing off.